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thomaspereira
Tourist


Reged: 04/03/07
Posts: 2
Using GE for an imaginary planet
      04/04/07 08:24 AM

Hello everyone,

I'm starting a project that consist into recreate an imaginary world in GE.

Starting with descriptions and maps donated by the authors, we would like to use a dynamic layer to cover the entire globe with the alternate map.

after that, we are planning to install 3D models of buildings in each cities, each one linking to a player homepage.

The whole map should be designed to be an interface with a wiki project, each city or important place containing links to an encyclopédia.

Finally, we would like to put some animated models, like merchandise trains, moving between each cities.

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We are beginners in GE, and we need some help on the following matters :

- The ideal resolution and size for creating a worldwide layer without distortion.

- The best way to organise entires 3D models cities.

- Tips about linking a wiki to GE placemarks

- Tips concerning loop animations for a vehicle.

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Thanks by advance for your help.

Edited by thomaspereira (04/04/07 08:25 AM)

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Entire topic
Subject Posted by Posted on
* Using GE for an imaginary planet thomaspereira 04/04/07 08:24 AM
. * * Re: Using GE for an imaginary planet Forkboy2   04/04/07 01:08 PM
. * * Re: Using GE for an imaginary planet thomaspereira   04/06/07 01:42 PM
. * * Re: Using GE for an imaginary planet Forkboy2   04/06/07 05:20 PM
. * * Re: neat. this has pangaea-type options. mark808   04/06/07 07:34 PM


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