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ink_polaroidAdministrator
Sysop


Reged: 01/01/05
Posts: 1868
Loc: SF Bay Area, CA
Welcome to the world of 3D Google Earth!
      #34974 - 07/03/05 12:53 AM

View in Google Earth         View in Google Maps (45069 downloads)


One of the most exciting features of Google Earth is the ability to draw polygons and extrude them to form three-dimensional shapes.

The drawing tools in the client are great for such things as marking boundaries and creating simple buildings, but almost as soon as we released Google Earth, many of you noticed that by editing or creating your own KML, much more complex shapes could be created. (A couple of the first examples that really impressed us were King Kong (complete with bi-plane!) and Stonehenge.)

We think this is going to be a very popular feature, so we have created this forum for you to share your creations.

To get you started, we have posted a few examples of what's possible. These models were authored externally, and the data converted to KML.

(This process is obviously more complex than simply clicking around in Google Earth, but it's not as difficult as you might think. Indeed, we're working on a few tools that will help make the process significantly easier. Stay tuned to this channel for updates.)

If you would like to get started on your own creations, we can suggest a few simple steps to get you started. But before we start, open the this post's attachment in Google Earth.

  • Use the polygon tool in Google Earth Plus (or Pro) to create a simple shape. For example, draw an outline around a famous area in your favourite city. If you examine the "base" polygon in the attachment, you can see that I drew an outline of San Francisco's Union Square.
  • Once you have created your polygon, highlight it in your Places window, right-click and copy it.
  • Open a text editor (Notepad is fine) and select paste to see the code for your shape. (Or you can save your shape as a KML file and open that in a text editor.)
  • Now comes the tricky part. If you study the code, you can see how Google Earth renders its shapes. For a 4-sided flat shape, there will be five points. Notice that the coordinates for the first and last point are the same. This is because Google Earth draws lines from point 1 to point 2, pt 2 to pt 3, pt 3 to pt 4, and from pt 4 back to the start. (In general, for an N-sided shape, you will need to generate N+1 coordinate points.) Try a copy/paste with the base polygon to see what we mean.
  • Just as it is possible to create a vertical "wall" by drawing a path and extruding it, it is also possible to do this by using the above principle to place the coordinates in the correct place. Take a look at the "west wall" poly. If you examine the code, it should be obvious that this wasn't created with Google Earth.
  • Now take a look at the "west roof" poly. This wasn't created in GE, nor can it be. To do this, the north-west and south-west points were taken from the base poly (with appropriate heights), and mid-points (with new altitudes) were calculated to form the sloping roof.

We leave it as an exercise for the interested reader to generate the other walls and the other half of the roof. You should need nothing more than a pencil, some paper, basic math skills, a little patience and a calculator. (Or, yes, you can cheat and use a spreadsheet. )

One final note: it's obvious that I didn't create the Golden Gate Bridge in this way. We are working on something that will help you to generate some very impressive KML models, but until we have it ready, here's a quick tip for those of you with some CAD experience: the trick is to generate an output of the model's vertices that are in the correct winding order. (That is, face X has verts 1, 2, 3, face Y has verts 4, 5, 6 ... etc.) If you can do that, you're half-way there.


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Periboob
Master Guide


Reged: 05/06/03
Posts: 1982
Loc: Missouri, US
Re: Welcome to the world of 3D Google Earth! [Re: ink_polaroid]
      #35580 - 07/04/05 10:54 AM

Inky, I thought the drawing tools were only for "plus" and above? But I get confused pretty easily...

No, I didnt make it up... See here?

Or maybe, you are just whetting the "Free" users appetites?

--------------------
--------------------
With no known exceptions, the cost of internal trust, efficiency and loyalty is external distrust. The "us against them" is not an optional feature, if there were some way to preserve the loyalties and the tremendous benefits of internal trust without paying the cost of the ferocious xenophobia, then that would be just what we want to do. But we don't know how to do that.
--Daniel Dennett
http://www.abc.net.au/rn/allinthemind/stories/2007/1812733.htm


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ink_polaroidAdministrator
Sysop


Reged: 01/01/05
Posts: 1868
Loc: SF Bay Area, CA
Re: Welcome to the world of 3D Google Earth! [Re: Periboob]
      #35644 - 07/04/05 12:56 PM

Ahh, I love it when I get a slap on the wrists fro Peri...

Quite correct, sir -- I should have made that clear.

If you want to play around with the drawing tools, then you will indeed have to cough up the not-at-all-wallet-busting sum of $20 for Google Earth Plus.

Very much worth it, I think you'll find.


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smcq
Tourist


Reged: 06/11/05
Posts: 234
Loc: Salt Lake City, Utah
Re: Welcome to the world of 3D Google Earth! [Re: ink_polaroid]
      #36088 - 07/05/05 10:07 AM

A few days away from the board and you geniuses have wrought a revolution. (As the World Turns, so to speak.)

My 3D tools are Carrara, Hexagon and SketchUp, all capable of good low poly output. For winding order, which would be the best export format, OBJ, 3DS, or DXF? How about Viewpoint's mts/mtx and the U3D standard?

Add my handclapping to an earlier recommendation for texture mapping. And here is a curve ball for you: normals maps. As you know, with normals maps you can show a lot of pseudo 3D on lowpoly models.

You might talk with Viewpoint about a partnership. They nearly killed off the best web 3D with a lousy business model. Rather belatedly, they now have made Viewpoint models free to distribute, published with a free utility, Enliven. If Enliven could write KML for mts geometry and mtx scripting, that would be a hit for Google Earth. I'm thinking Viewpoint would be eager for any chance to make a comeback.

I realize that Google Earth may not be optimized for "virtual reallity" at model scale, but you have the best access to a potentially HUGE market, which is interactive place-based 3D. Any storefront business is going to want its building and sign on Google Earth!

SMcQ

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Just another user, not an authority.


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seerAdministrator
Master Chronicler


Reged: 12/09/02
Posts: 3105
Loc: Northern California
Re: Welcome to the world of 3D Google Earth! [Re: smcq]
      #36191 - 07/05/05 01:20 PM

Indeed. Can't say much abut that.

--------------------
Be seeing you,
Seer


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TheSHAD0W
Explorer


Reged: 07/05/05
Posts: 177
Re: Welcome to the world of 3D Google Earth! [Re: ink_polaroid]
      #39588 - 07/11/05 07:05 PM

But are these models VIEWABLE using the free version? It'd be really nice if the community could create some models.

A silver star goes to the first person to make Mount Rushmore look realistic!


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mickmel
Tourist


Reged: 06/29/05
Posts: 18
Loc: Atlanta, GA
Re: Welcome to the world of 3D Google Earth! [Re: TheSHAD0W]
      #39825 - 07/12/05 05:53 AM

Quote:

But are these models VIEWABLE using the free version? It'd be really nice if the community could create some models.



Yes, they are. People have created a handful of models, but I imagine more will come out when the magical improved tools are released.

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Google Earth Hacks - Lots of placemarks and overlays to make GE more useful for you.


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blueman
Tourist


Reged: 07/12/05
Posts: 2
Loc: Dallas, Texas
Re: Welcome to the world of 3D Google Earth! [Re: ink_polaroid]
      #39884 - 07/12/05 08:20 AM

I'm sorry if you have disclosed thia in a previous post. I was wondering if you have a time frame on when you will release the more robust creation tools or translation tools for the 3d models and in what formats it will accept (3ds, dxf, iges, etc?

--------------------
Jacob Tindall
Director of Media Solutions
www.beckbluemedia.com
www.beckgroup.com
direct:214.303.6254


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ink_polaroidAdministrator
Sysop


Reged: 01/01/05
Posts: 1868
Loc: SF Bay Area, CA
Re: Welcome to the world of 3D Google Earth! [Re: blueman]
      #39903 - 07/12/05 08:47 AM

No time-frame, I'm afraid. In the grand scheme of things, this gets filed under "really cool", which means that it can't take priority over anything filed under "absolutely necessary".

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blueman
Tourist


Reged: 07/12/05
Posts: 2
Loc: Dallas, Texas
Re: Welcome to the world of 3D Google Earth! [Re: ink_polaroid]
      #39955 - 07/12/05 10:24 AM

We have created a proprietary modeling application for the AEC industry that has not been rleased to the public. We tie it back into our cost database so that we know how much our designs cost as we develop them. We have taken the kml file format and created a 3d exporter to work with our modeling application and *.iges files. If you're tied up into "absolutely necessary" items, would you be interested in working with us in this?

--------------------
Jacob Tindall
Director of Media Solutions
www.beckbluemedia.com
www.beckgroup.com
direct:214.303.6254


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