ToddUnderwood
Tourist
Reged: 07/12/06
Posts: 10
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Incidentally, I did just revert back to GE 3 and the buildings no longer have the flickering problem. A shame because I really liked the new GUI on GE 4.
Todd
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Bob_the_printer
Tourist
Reged: 07/09/05
Posts: 176
Loc: Bridgeton, NJ
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After I got beta 2 running ok on my machine (had to use directX mode), it moves and zooms every bit as smooth as version 3 did. Have you tried both modes (openGL and directX)?
-------------------- Sincerely,
Bob the Printer
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jschutz
Tourist
Reged: 06/15/06
Posts: 50
Loc: Orlando, FL
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Quote:
. My Cache is set to the maximum 1500MB size.
Make sure that is the "Memory Cache Size", not the "Disk Cache Size".
-------------------- ------------------
How to open 45 degree aerial photo of your Google Earth view
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haxnflaxn
Tourist
Reged: 04/16/06
Posts: 3
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feedback for GE 4b1/2 after running the application for a few minutes with intensive zooms and flythroughs, the performance decreases dramatically and renders the app useless. There seems to be a connection with the mem-cache:
1) Increasing the mem-cache to (on my machine) to 600MB delays the appearance of the performance-decrease.
2) Clearing the mem-cache through the options-menu resolves the performance-issue for the moment - after a while the problem re-appears as described above.
The problem exists in both beta builds released so far. DirectX and OpenGL show similar behaviour. GE 3 is not concerned.
Regards, HaxnFlaxn
config: amd x2 4400 1gb ram
Graphics Card Manufacturer Powered by ATI Graphics Chipset RADEON X800 Series Device ID 554D Vendor 1002 Subsystem ID 1047 Subsystem Vendor ID 196D Bus Type PCI Express Current Bus Setting PCI Express BIOS Version 009.007.001.004 BIOS Part Number 113-AAXXXXX-XXX BIOS Date 2004/12/15 Memory Size 256 MB Memory Type DDR3 Core Clock in MHz 412 MHz Memory Clock in MHz 506 MHz Primary Display Yes
Driver Packaging Version 8.263-060607a-033678C-ATI CATALYST® Version 06.6 Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6618 2D Driver File Path System\CurrentControlSet\Control\Video\{4B7674B6-A38D-43E2-90EC-B348B4BBF1E1}\0000 Direct3D Version 6.14.10.0407 OpenGL Version 6.14.10.5885 CATALYST® Control Center Version 1.2.2349.28584 AIW/VIVO WDM NSP Driver Version 6.14.10.6325 AV Stream (T200) Driver Version 6.14.10.1068
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barnabu
Tourist
Reged: 05/11/06
Posts: 85
Loc: Nottingham, UK
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I get exactly the same flickering problem with parts of GE 3d building models.
In every instance I've found, it occurs on those building models with an internal structure. Where the internal structure contains at least one flickering (multiple face) polygon.
It's as if the 3d renderer update from GEv3 to GEv4 caused internal modelling errors to present themselves externally for some users. Like having X-Ray vision. 
As far as I can tell everything on my system is up to date:
Clean GE4 beta2 install
Latest video driver - ATI catalyst 6.6, DirextX 9.0c + every Windows XP Update
Both GE caches cleared and increased in size.
Makes no difference whether I use OpenGL or Directx.
Edited by barnabu (07/18/06 03:30 PM)
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mark0077
Tourist
Reged: 07/19/06
Posts: 3
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Just a teeny bug with the memory cache options..
When I tried to set the memory cache as large as I could, I type in 10000000, which of course is too large but google earth saw this as a negative value (probably to do with the number going beyond the limits of the data type, int probably).
It then selected 32mb as my memory cache when I was assuming it would see this as a huge positive number and select the max memory cache for my machine which seems to be 1500mb.
Cheers.
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MrSmileyman
Tourist
Reged: 06/13/06
Posts: 38
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Yeah, it seems to do that when you input a value of 2147483648 or higher. (2^31 if I'm not mistaken)
Yes, I really did spend time figuring out the exact number. 
EDIT: Hmmm, although now that I look at it, Mark, your number was lower than the number I discovered. Is that exactly what you entered? I don't think it's machine-specific because I tried it on both my computers and both act the same way (one computer is really high end, the other really low end)...hmmm, very strange.
Edited by MrSmileyman (07/19/06 02:49 PM)
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dyatsko
Tourist
Reged: 09/03/05
Posts: 54
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When loading several dae objects (scaled cylinders of various sizes using the <model> tag) in GE4 Beta2, the program displays an annoying progress bar window as it loads each object. Is this normal and can the progress bar window be disabled ???
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whizerd
Tourist
Reged: 01/27/06
Posts: 3
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I've got 4.0.1565. . .is that the latest?
If not, if this 4.3(?) I read in the post here, where & how do I get it? Thanks always for any and all assists! Scott
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tekgergedan
Master Guide
Reged: 09/25/05
Posts: 8051
Loc: Turkey GMT+2
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Hi Here please: http://earth.google.com/downloads.html
-------------------- ...::: | | | Install 4.3 and be aware you can switch back | | | :::...
...::: | | | what you are is what you eat and what you think | | | :::...
...::: | | | if you want to get something, first look and ask for its very details | | | :::...
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