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jpwade
Builder


Reged: 03/12/06
Posts: 593
Soyuz TM Animated
      #653469 - 10/22/06 01:11 AM

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must be running GEv4 (new version with time slider)

annimation of Soyuz , loading, service, and liftoff



viewing tips
* set time span to maximum & allow model to load completly
* reduce time span to min.
* set speed to slow

animation from the models in the thread:
http://bbs.keyhole.com/ubb/showthreaded.php/Cat/0/Number/490600





filesize 2.4meg

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JP Wade - Click for Permissions
www.czmartin.com/jpw - Contact & list of models submitted to GE Forum

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Gerardo64
World Explorer


Reged: 09/07/05
Posts: 1276
Loc: Argentina
Re: Soyuz TM Animated [Re: jpwade]
      #653913 - 10/22/06 08:10 AM

Hi Joey

Excellent!!

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jpwade
Builder


Reged: 03/12/06
Posts: 593
Re: Soyuz TM Animated [Re: Gerardo64]
      #654126 - 10/22/06 11:33 AM

Gerardo,

Merci Bookoo ....

the time aspect was intended during the initial build of the model, I am happy that Google has it implimented now.

some of timing stages should stay on a bit longer , will add in more movement for the train, (backing in / pulling out .

Last eve it dawned on me the Panama Canal model would look good with the ships animated going through the locks.

Todays responsibilities:
finish covering the boat
cut fire wood
school course work
start pulling the dock out of the water before ice season
change the van oil
rotate the tires
map out last weeks inspections


geesh ..... , i can't wait to ge started .... or take a nap ..... it will all be there when i wake up, and more!

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JP Wade - Click for Permissions
www.czmartin.com/jpw - Contact & list of models submitted to GE Forum

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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Re: Soyuz TM Animated [Re: jpwade]
      #658982 - 10/26/06 04:42 AM

What a work, well done!

Please, a relative targetHref for a better Earth

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Sven
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Edited by svens (10/26/06 07:27 AM)


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jpwade
Builder


Reged: 03/12/06
Posts: 593
Re: Soyuz TM Animated [Re: svens]
      #664610 - 10/30/06 06:46 AM

Hello svens,

I really like the network link annimation a lot and agree completly your view on camera movements etc.

It would be great to see the animation you created with network links in this thread.

I am sure viewers would gain great ideas from your work. If you elect to post it here don't hesitate to put credits in the kmz for you as creating the animation sequences through NL's

do not hesitate to copy and paste in additional model placemarks of the TM Rocket scaled larger at higher elevations for your camera views above earth.
(the view you created zooming away from earth looks really cool, it put the viewer in the ship looking out the window, (more like strapped in with face against window during launch)

the soyuz rocket in flight is into 2 placemarks soyuz folder_tm , 1a &1b to show the corss section, 1a off = view of interior of rocket.

to be edited at a later date:
* the yellow colors of the launch pad do not show up with NL's
* the buildngs floating are from a GE terrain update
* the orange lift arm was not exported from su with the train railcar (train pulling out has no lift arm on railcar)
* I still need to locate fabrication bldg the rocket is built in and model it
* add a placemark of railcar and rocket inside the bldg.
* include train placemarks to show route to the launch pad from fab bldg.


if you have some free time, post it here so i can download it

Thanks Bunches !

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JP Wade - Click for Permissions
www.czmartin.com/jpw - Contact & list of models submitted to GE Forum

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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Soyuz TM Animated with Networklinks vs TimeSpan [Re: jpwade]
      #665242 - 10/30/06 04:33 PM

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UPDATE March 2008

To others this thread might seem a bit strange., but we contacted outside the forum.

I was impressed with JPWades Time Animated Soyuz launch;

I decided to rework the timespan-animated Soyuz Launch of JPWade into a networklink-animated Soyuz Launch.

I did this in a first attempt to prove that networklink animated features can offer more than Timespan animated features (even though the Timebar is a very handy controller), and therefor to argue it is worthwhile to create a relative path for the targetHref tag within the update tag of the networklinkcontrol tag.

The attached file contains a first (reload with a week or so for a better one) networklink animated soyuz launch.
(clip)

As I upload it now, it's quite rough. The networklinks could be so much smaller (I keep on loading the same lookat), yet it gives an idea of the possible animation.

Edited by svens (03/16/08 02:28 PM)


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Sanga
Tourist


Reged: 12/09/05
Posts: 37
Re: Soyuz TM Animated [Re: jpwade]
      #666238 - 10/31/06 09:46 AM

While I was away from this community, alot of new and wonderful things have been hapenning. JP, your works are awesome; the kind of details shown reveals your indepth technical knowledge, which I can only envy. The oil rig model is also great.

--------------------
--------------------
::: Bring me a man who doesn't want money and I'll give him some. :::


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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Re: Soyuz TM Animated with Networklinks vs TimeSpan [Re: svens]
      #670423 - 11/03/06 12:29 PM

Doesn't work with the latest (november 3rd 2006) GE4 version!!!

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Sven
My Posts
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Edited by svens (11/03/06 12:29 PM)


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jpwade
Builder


Reged: 03/12/06
Posts: 593
Re: Soyuz TM Animated with Networklinks vs TimeSpan [Re: svens]
      #670964 - 11/03/06 11:14 PM

svens,
Thanks for posting the new version issue.

I will hold off on updating my current ver.


The NL animation you created looks great!

--------------------
JP Wade - Click for Permissions
www.czmartin.com/jpw - Contact & list of models submitted to GE Forum

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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Re: Soyuz TM Animated with Networklinks vs TimeSpan [Re: jpwade]
      #671177 - 11/04/06 02:14 AM

Thanks,

Here another one

The only problem is that in the latest GE version (nov 1st) has a problem with the inner-reference of the kmz wih the tags update and targetHref
To play these LOCAL networklinked animations stick to 4.0.2091 (for now).

I stated the problem here , so if someone found a solution, please let me know.

--------------------
Sven
My Posts
My Home


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