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3DShips
Tourist


Reged: 03/01/07
Posts: 2
Re: 3D ship positions for many more ships [Re: svens]
      #817689 - 03/02/07 05:15 AM

Hi svens,

thanks for your feedback! I also think your application is pretty neat, but somehow I don't like the ship from 3D warehouse (it's called Freedom of the Seas there, but doesn't resemble that ship at all IMHO). But that's a question of taste...
It would of course be great to have more models, so if anyone feels inclined to model "their" ship, they're free to send me the model and I will include it.

I guess there is still great potential for improved models. I must say I only invested one night (about 6 hrs) into learning how to use SketchUp (v5 then) and designing this ship from scratch. I experimented with using an image file as an overlay but then gave up since I could not make it fit the model.

How can you actually see the size of the model? Did you open it in a modelling application? What do you mean by "I reckon you should aim your model a bit more north."? The displayed models actually have the course of the real ship. The view which you fly to is not directly from the bow or stern, but 15° off to provide a better view of the whole ship.

The displayed times are indeed the local time (GMT+1) in order to indicate how current the position is, if the position is not calculated but actually gathered from the web.

Cheers


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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Re: 3D ship positions for many more ships [Re: 3DShips]
      #820441 - 03/04/07 11:55 AM

Hi 3Dships,
Quote:


How can you actually see the size of the model? Did you open it in a modelling application?



If you open the properties of the model within GE, you'll see what I mean: The whole surface included in the model will be colored. You then can alter for example its altitude.
Quote:

What do you mean by "I reckon you should aim your model a bit more north."?



Looking the model in property mode, I noted the ship itself is not exactly in the same direction as the whole model surface (the ship itself is in the left side bottom corner, with a sligth angle towards east - supposing the whole model is pointing straigth north). I usually locate models at lat,lon 0,0 with heading 0 (straigth north). In Sketchup this means the one has to switch front and back view.
Quote:

The displayed models actually have the course of the real ship. The view which you fly to is not directly from the bow or stern, but 15° off tio provide a better view of the whole ship.



I did the same with the view angle, users can change this though by editing the updaters href.
Of course I had both our (your and mine) ship trackers on, when I noted their headings differ. So where I am confinced mine is correct, the difference seems to be the same as the difference between the heading of your model and the heading of the ship within your model.
Quote:

The displayed times are indeed the local time (GMT+1) in order to indicate how current the position is, if the position is not calculated but actually gathered from the web.



The latest php version can supply local time of a given lat,lon position.

bye, Sven

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svens
Tourist


Reged: 07/06/05
Posts: 159
Loc: Amsterdam, The Netherlands
Re: realTime moving 3D modelled Cruiseships [Re: Hill]
      #1072691 - 12/14/07 05:07 AM

Since the source had been changed, this link was generating errors.
It has been restored.

You might also be interested in 3D moving planes

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