The hang glider path goes round and round in a spiral as it climbs a thermal for altitude, and it can seem like you are seeing the same thing over and over again. In a sense, you are, because the camera does not climb with the path, but rather, follows the projection of the path on the ground. Thus, you are flying in slightly offset circles during the entire spiral portion of the path. After awhile, the path straightens out as the glider rides the mountain wave. But at no time does the camera view itself climb with the path.
It isn't immediately apparent, but the only way you can increase the altitude of the camera when following a path is to adjust the viewing range under Tools/Options/Control/Advanced. This has to be done prior to any given tour of a path.
I've played with the tour/path feature awhile, and its design seems constrained for tracking a route on the ground. The height of a path, including the variability of the height, seems irrelevant. The camera will rise and fall with the terrain, that's all that I can detect.
Even a max range of 5000 seems to keep the camera too low. I would like to see a max range that allowed an actual orbit . Even better, it would be great to be able to fly along a path rather than just track its projection on the ground, and to look around while following the path.
Also, a pause button would be nice. As it stands now, stop and replay are the only options.
SMcQ
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Just another user, not an authority.